Battlefield 5 isn’t a bad game. However, it failed in many ways. now we want to talk about the successor. What does Battlefield 6 have to do so that fans are happy again, sales figures rise and the series find its way back to its great strengths?
Focus on the multiplayer
If you ask a Battlefield fan about the most important aspect of the game, “multiplayer” will almost certainly be one of the first words. Battlefield 6 has to go back to its core competence since the very first part: The large-scale PvP battles between up to 64 (or more in the future) players.
And it is precisely on this core competence that Dice has to throw all of its important development resources. Battlefield 5 made the mistake of trying to win on all fronts. In the end, a poorly staged story campaign came out, an almost ridiculous co-op mode and a battle royale that was forgotten as quickly as it came. Meanwhile, the multiplayer suffered from chronic content poverty and balance problems – BF6 must not repeat this mistake.
A deep weapon system
It seems almost paradoxical that in the meantime Call of Duty has left the former market leader Battlefield far behind in terms of equipment systems. The Gunsmith from Modern Warfare is a prime example of how free, deep and motivating a shooter arsenal can be these days: Hundreds of barrels, visors, magazines, laser pointers and even caliber conversions open up endless possibilities for combinations – and ensure a brief moment of happiness with every new unlock.
Meanwhile, BF5 took a step backwards and delivered a rudimentary attachment system at best, which left little variety and even less enthusiasm. Fans had to wait 13 months for some vehicle adaptations. Battlefield 6 urgently needs a new and, above all, motivating progression system that allows us to tinker with rifles, tanks, etc. as we like.
Constant content replenishment
Let’s not talk about it: The days of premium models or season passes and chargeable map packs are over once and for all. Instead, it has become customary to offer new content such as weapons or maps for free and to earn money with cosmetic content such as skins (often in the form of a battle pass). EA had already recognized this with Battlefield 5 and announced free content replenishment in the form of the Tides of War.
Unfortunately, it didn’t work – Maps came out months late ( or in a completely broken state ), planned features were canceled. Battlefield 6 therefore not only needs a robust but above all a realistic content schedule for the time after the release. This includes new locations, factions, modes, and also temporary events. Because even if not everyone likes it: In the age of service games, users always want to be kept happy.
Battlefield not only stands for massive battles but also for impressive destruction – here you are not really safe even behind cover! Fans were particularly impressed by the detailed and physically correct damage model in Bad Company 2, where we were able to level entire houses to the ground for the first time.
This wow effect from back then has stuck in the minds of players to this day – and Battlefield 6 needs just such moments of amazement. The technical framework would definitely be there with the Frostbite engine: